Enum HOWTO

Python documentation

An

Enum

is a set of symbolic names bound to unique values. They are similar to global variables, but they offer a more useful

repr()

, grouping, type-safety, and a few other features.

They are most useful when you have a variable that can take one of a limited selection of values. For example, the days of the week:

>>> fromenumimportEnum>>> classWeekday(Enum):... MONDAY=1... TUESDAY=2... WEDNESDAY=3... THURSDAY=4... FRIDAY=5... SATURDAY=6... SUNDAY=7Or perhaps the RGB primary colors:

>>> fromenumimportEnum>>> classColor(Enum):... RED=1... GREEN=2... BLUE=3As you can see, creating an

Enum

is as simple as writing a class that inherits from Enum itself.

Note

Case of Enum Members

Because Enums are used to represent constants, and to help avoid issues with name clashes between mixin-class methods/attributes and enum names, we strongly recommend using UPPER_CASE names for members, and will be using that style in our examples.

Depending on the nature of the enum a member’s value may or may not be important, but either way that value can be used to get the corresponding member:

>>> Weekday(3)<Weekday.WEDNESDAY: 3>As you can see, the repr() of a member shows the enum name, the member name, and the value. The str() of a member shows only the enum name and member name:

>>> print(Weekday.THURSDAY)Weekday.THURSDAYThe type of an enumeration member is the enum it belongs to:

>>> type(Weekday.MONDAY)<enum 'Weekday'>>>> isinstance(Weekday.FRIDAY,Weekday)TrueEnum members have an attribute that contains just their name:

>>> print(Weekday.TUESDAY.name)TUESDAYLikewise, they have an attribute for their value:

>>> Weekday.WEDNESDAY.value3Unlike many languages that treat enumerations solely as name/value pairs, Python Enums can have behavior added. For example,

datetime.date

has two methods for returning the weekday:

weekday()

and

isoweekday()

. The difference is that one of them counts from 0-6 and the other from 1-7. Rather than keep track of that ourselves we can add a method to the Weekday enum to extract the day from the date instance and return the matching enum member:

@classmethoddeffrom_date(cls,date):returncls(date.isoweekday())The complete Weekday enum now looks like this:

>>> classWeekday(Enum):... MONDAY=1... TUESDAY=2... WEDNESDAY=3... THURSDAY=4... FRIDAY=5... SATURDAY=6... SUNDAY=7... #... @classmethod... deffrom_date(cls,date):... returncls(date.isoweekday())Now we can find out what today is! Observe:

>>> importdatetimeasdt>>> Weekday.from_date(dt.date.today())<Weekday.TUESDAY: 2>Of course, if you’re reading this on some other day, you’ll see that day instead.

This Weekday enum is great if our variable only needs one day, but what if we need several? Maybe we’re writing a function to plot chores during a week, and don’t want to use a

list

– we could use a different type of

Enum

:

>>> fromenumimportFlag>>> classWeekday(Flag):... MONDAY=1... TUESDAY=2... WEDNESDAY=4... THURSDAY=8... FRIDAY=16... SATURDAY=32... SUNDAY=64We’ve changed two things: we’re inherited from

Flag

, and the values are all powers of 2.

Just like the original Weekday enum above, we can have a single selection:

>>> first_week_day=Weekday.MONDAY>>> first_week_day<Weekday.MONDAY: 1>But

Flag

also allows us to combine several members into a single variable:

>>> weekend=Weekday.SATURDAY|Weekday.SUNDAY>>> weekend<Weekday.SATURDAY|SUNDAY: 96>You can even iterate over a

Flag

variable:

>>> fordayinweekend:... print(day)Weekday.SATURDAYWeekday.SUNDAYOkay, let’s get some chores set up:

>>> chores_for_ethan={... 'feed the cat':Weekday.MONDAY|Weekday.WEDNESDAY|Weekday.FRIDAY,... 'do the dishes':Weekday.TUESDAY|Weekday.THURSDAY,... 'answer SO questions':Weekday.SATURDAY,... }And a function to display the chores for a given day:

>>> defshow_chores(chores,day):... forchore,daysinchores.items():... ifdayindays:... print(chore)...>>> show_chores(chores_for_ethan,Weekday.SATURDAY)answer SO questionsIn cases where the actual values of the members do not matter, you can save yourself some work and use

auto()

for the values:

>>> fromenumimportauto>>> classWeekday(Flag):... MONDAY=auto()... TUESDAY=auto()... WEDNESDAY=auto()... THURSDAY=auto()... FRIDAY=auto()... SATURDAY=auto()... SUNDAY=auto()... WEEKEND=SATURDAY|SUNDAYProgrammatic access to enumeration members and their attributes

Sometimes it’s useful to access members in enumerations programmatically (i.e. situations where Color.RED won’t do because the exact color is not known at program-writing time). Enum allows such access:

>>> Color(1)<Color.RED: 1>>>> Color(3)<Color.BLUE: 3>If you want to access enum members by name, use item access:

>>> Color['RED']<Color.RED: 1>>>> Color['GREEN']<Color.GREEN: 2>If you have an enum member and need its name or value:

>>> member=Color.RED>>> member.name'RED'>>> member.value1Duplicating enum members and values

Having two enum members with the same name is invalid:

>>> classShape(Enum):... SQUARE=2... SQUARE=3...Traceback (most recent call last):...TypeError: 'SQUARE' already defined as 2However, an enum member can have other names associated with it. Given two entries A and B with the same value (and A defined first), B is an alias for the member A. By-value lookup of the value of A will return the member A. By-name lookup of A will return the member A. By-name lookup of B will also return the member A:

>>> classShape(Enum):... SQUARE=2... DIAMOND=1... CIRCLE=3... ALIAS_FOR_SQUARE=2...>>> Shape.SQUARE<Shape.SQUARE: 2>>>> Shape.ALIAS_FOR_SQUARE<Shape.SQUARE: 2>>>> Shape(2)<Shape.SQUARE: 2>Note

Attempting to create a member with the same name as an already defined attribute (another member, a method, etc.) or attempting to create an attribute with the same name as a member is not allowed.

Ensuring unique enumeration values

By default, enumerations allow multiple names as aliases for the same value. When this behavior isn’t desired, you can use the

@unique

decorator:

>>> fromenumimportEnum,unique>>> @unique... classMistake(Enum):... ONE=1... TWO=2... THREE=3... FOUR=3...Traceback (most recent call last):...ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREEUsing automatic values

If the exact value is unimportant you can use

auto

:

>>> fromenumimportEnum,auto>>> classColor(Enum):... RED=auto()... BLUE=auto()... GREEN=auto()...>>> [member.valueformemberinColor][1, 2, 3]The values are chosen by

_generate_next_value_()

, which can be overridden:

>>> classAutoName(Enum):... @staticmethod... def_generate_next_value_(name,start,count,last_values):... returnname...>>> classOrdinal(AutoName):... NORTH=auto()... SOUTH=auto()... EAST=auto()... WEST=auto()...>>> [member.valueformemberinOrdinal]['NORTH', 'SOUTH', 'EAST', 'WEST']Iteration

Iterating over the members of an enum does not provide the aliases:

>>> list(Shape)[<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]>>> list(Weekday)[<Weekday.MONDAY: 1>, <Weekday.TUESDAY: 2>, <Weekday.WEDNESDAY: 4>, <Weekday.THURSDAY: 8>, <Weekday.FRIDAY: 16>, <Weekday.SATURDAY: 32>, <Weekday.SUNDAY: 64>]Note that the aliases Shape.ALIAS_FOR_SQUARE and Weekday.WEEKEND aren’t shown.

The special attribute __members__ is a read-only ordered mapping of names to members. It includes all names defined in the enumeration, including the aliases:

>>> forname,memberinShape.__members__.items():... name,member...('SQUARE', <Shape.SQUARE: 2>)('DIAMOND', <Shape.DIAMOND: 1>)('CIRCLE', <Shape.CIRCLE: 3>)('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)The __members__ attribute can be used for detailed programmatic access to the enumeration members. For example, finding all the aliases:

>>> [nameforname,memberinShape.__members__.items()ifmember.name!=name]['ALIAS_FOR_SQUARE']Note

Aliases for flags include values with multiple flags set, such as 3, and no flags set, i.e. 0.

Comparisons

Enumeration members are compared by identity:

>>> Color.REDisColor.REDTrue>>> Color.REDisColor.BLUEFalse>>> Color.REDisnotColor.BLUETrueOrdered comparisons between enumeration values are not supported. Enum members are not integers (but see

IntEnum

below):

>>> Color.RED<Color.BLUETraceback (most recent call last): File "<stdin>", line 1, in <module>TypeError: '<' not supported between instances of 'Color' and 'Color'Equality comparisons are defined though:

>>> Color.BLUE==Color.REDFalse>>> Color.BLUE!=Color.REDTrue>>> Color.BLUE==Color.BLUETrueEquality comparisons against non-enumeration values will always return False (again,

IntEnum

was explicitly designed to behave differently, see below):

>>> Color.BLUE==2FalseWarning

It is possible to reload modules – if a reloaded module contains enums, they will be recreated, and the new members may not compare identical/equal to the original members.

Allowed members and attributes of enumerations

Most of the examples above use integers for enumeration values. Using integers is short and handy (and provided by default by the

Functional API

), but not strictly enforced. In the vast majority of use-cases, one doesn’t care what the actual value of an enumeration is. But if the value is important, enumerations can have arbitrary values.

Enumerations are Python classes, and can have methods and special methods as usual. If we have this enumeration:

>>> classMood(Enum):... FUNKY=1... HAPPY=3...... defdescribe(self):... # self is the member here... returnself.name,self.value...... def__str__(self):... return'my custom str! {0}'.format(self.value)...... @classmethod... deffavorite_mood(cls):... # cls here is the enumeration... returncls.HAPPY...Then:

>>> Mood.favorite_mood()<Mood.HAPPY: 3>>>> Mood.HAPPY.describe()('HAPPY', 3)>>> str(Mood.FUNKY)'my custom str! 1'The rules for what is allowed are as follows: names that start and end with a single underscore are reserved by enum and cannot be used; all other attributes defined within an enumeration will become members of this enumeration, with the exception of special methods (

__str__()

,

__add__()

, etc.), descriptors (methods are also descriptors), and variable names listed in

_ignore_

.

Note: if your enumeration defines

__new__()

and/or

__init__()

, any value(s) given to the enum member will be passed into those methods. See

Planet

for an example.

Note

The

__new__()

method, if defined, is used during creation of the Enum members; it is then replaced by Enum’s __new__() which is used after class creation for lookup of existing members. See

When to use __new__() vs. __init__()

for more details.

Restricted Enum subclassing

A new

Enum

class must have one base enum class, up to one concrete data type, and as many

object

-based mixin classes as needed. The order of these base classes is:

classEnumName([mix-in,...,][data-type,]base-enum):passAlso, subclassing an enumeration is allowed only if the enumeration does not define any members. So this is forbidden:

>>> classMoreColor(Color):... PINK=17...Traceback (most recent call last):...TypeError: <enum 'MoreColor'> cannot extend <enum 'Color'>But this is allowed:

>>> classFoo(Enum):... defsome_behavior(self):... pass...>>> classBar(Foo):... HAPPY=1... SAD=2...Allowing subclassing of enums that define members would lead to a violation of some important invariants of types and instances. On the other hand, it makes sense to allow sharing some common behavior between a group of enumerations. (See

OrderedEnum

for an example.)

Dataclass support

When inheriting from a

dataclass

, the

__repr__()

omits the inherited class’ name. For example:

>>> fromdataclassesimportdataclass,field>>> @dataclass... classCreatureDataMixin:... size:str... legs:int... tail:bool=field(repr=False,default=True)...>>> classCreature(CreatureDataMixin,Enum):... BEETLE='small',6... DOG='medium',4...>>> Creature.DOG<Creature.DOG: size='medium', legs=4>Use the

dataclass()

argument repr=False to use the standard

repr()

.

Changed in version 3.12: Only the dataclass fields are shown in the value area, not the dataclass’ name.

Note

Adding

@~dataclasses.dataclass

decorator to

Enum

and its subclasses is not supported. It will not raise any errors, but it will produce very strange results at runtime, such as members being equal to each other:

>>> @dataclass# don't do this: it does not make any sense... classColor(Enum):... RED=1... BLUE=2...>>> Color.REDisColor.BLUEFalse>>> Color.RED==Color.BLUE# problem is here: they should not be equalTruePickling

Enumerations can be pickled and unpickled:

>>> fromtest.test_enumimportFruit>>> frompickleimportdumps,loads>>> Fruit.TOMATOisloads(dumps(Fruit.TOMATO))TrueThe usual restrictions for pickling apply: picklable enums must be defined in the top level of a module, since unpickling requires them to be importable from that module.

Note

With pickle protocol version 4 it is possible to easily pickle enums nested in other classes.

It is possible to modify how enum members are pickled/unpickled by defining

__reduce_ex__()

in the enumeration class. The default method is by-value, but enums with complicated values may want to use by-name:

>>> importenum>>> classMyEnum(enum.Enum):... __reduce_ex__=enum.pickle_by_enum_nameNote

Using by-name for flags is not recommended, as unnamed aliases will not unpickle.

Functional API

The

Enum

class is callable, providing the following functional API:

>>> Animal=Enum('Animal','ANT BEE CAT DOG')>>> Animal<enum 'Animal'>>>> Animal.ANT<Animal.ANT: 1>>>> list(Animal)[<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]The semantics of this API resemble

namedtuple

. The first argument of the call to

Enum

is the name of the enumeration.

The second argument is the source of enumeration member names. It can be a whitespace-separated string of names, a sequence of names, a sequence of 2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to values. The last two options enable assigning arbitrary values to enumerations; the others auto-assign increasing integers starting with 1 (use the start parameter to specify a different starting value). A new class derived from

Enum

is returned. In other words, the above assignment to Animal is equivalent to:

>>> classAnimal(Enum):... ANT=1... BEE=2... CAT=3... DOG=4...The reason for defaulting to 1 as the starting number and not 0 is that 0 is False in a boolean sense, but by default enum members all evaluate to True.

Pickling enums created with the functional API can be tricky as frame stack implementation details are used to try and figure out which module the enumeration is being created in (e.g. it will fail if you use a utility function in a separate module, and also may not work on IronPython or Jython). The solution is to specify the module name explicitly as follows:

>>> Animal=Enum('Animal','ANT BEE CAT DOG',module=__name__)Warning

If module is not supplied, and Enum cannot determine what it is, the new Enum members will not be unpicklable; to keep errors closer to the source, pickling will be disabled.

The new pickle protocol 4 also, in some circumstances, relies on

__qualname__

being set to the location where pickle will be able to find the class. For example, if the class was made available in class SomeData in the global scope:

>>> Animal=Enum('Animal','ANT BEE CAT DOG',qualname='SomeData.Animal')The complete signature is:

Enum(value='NewEnumName',names=<...>,*,module='...',qualname='...',type=<mixed-inclass>,start=1,)value: What the new enum class will record as its name.

names: The enum members. This can be a whitespace- or comma-separated string (values will start at 1 unless otherwise specified):

'RED GREEN BLUE'|'RED,GREEN,BLUE'|'RED, GREEN, BLUE'or an iterator of names:

['RED','GREEN','BLUE']or an iterator of (name, value) pairs:

[('CYAN',4),('MAGENTA',5),('YELLOW',6)]or a mapping:

{'CHARTREUSE':7,'SEA_GREEN':11,'ROSEMARY':42}

module: name of module where new enum class can be found.

qualname: where in module new enum class can be found.

type: type to mix in to new enum class.

start: number to start counting at if only names are passed in.

Changed in version 3.5: The start parameter was added.

Derived Enumerations

IntEnum

The first variation of

Enum

that is provided is also a subclass of

int

. Members of an

IntEnum

can be compared to integers; by extension, integer enumerations of different types can also be compared to each other:

>>> fromenumimportIntEnum>>> classShape(IntEnum):... CIRCLE=1... SQUARE=2...>>> classRequest(IntEnum):... POST=1... GET=2...>>> Shape==1False>>> Shape.CIRCLE==1True>>> Shape.CIRCLE==Request.POSTTrueHowever, they still can’t be compared to standard

Enum

enumerations:

>>> classShape(IntEnum):... CIRCLE=1... SQUARE=2...>>> classColor(Enum):... RED=1... GREEN=2...>>> Shape.CIRCLE==Color.REDFalse

IntEnum

values behave like integers in other ways you’d expect:

>>> int(Shape.CIRCLE)1>>> ['a','b','c'][Shape.CIRCLE]'b'>>> [iforiinrange(Shape.SQUARE)][0, 1]StrEnum

The second variation of

Enum

that is provided is also a subclass of

str

. Members of a

StrEnum

can be compared to strings; by extension, string enumerations of different types can also be compared to each other.

Added in version 3.11.

IntFlag

The next variation of

Enum

provided,

IntFlag

, is also based on

int

. The difference being IntFlag members can be combined using the bitwise operators (&, |, ^, ~) and the result is still an IntFlag member, if possible. Like

IntEnum

, IntFlag members are also integers and can be used wherever an int is used.

Note

Any operation on an

IntFlag

member besides the bit-wise operations will lose the IntFlag membership.

Bit-wise operations that result in invalid

IntFlag

values will lose the IntFlag membership. See

FlagBoundary

for details.

Added in version 3.6.

Changed in version 3.11.

Sample

IntFlag

class:

>>> fromenumimportIntFlag>>> classPerm(IntFlag):... R=4... W=2... X=1...>>> Perm.R|Perm.W<Perm.R|W: 6>>>> Perm.R+Perm.W6>>> RW=Perm.R|Perm.W>>> Perm.RinRWTrueIt is also possible to name the combinations:

>>> classPerm(IntFlag):... R=4... W=2... X=1... RWX=7...>>> Perm.RWX<Perm.RWX: 7>>>> ~Perm.RWX<Perm: 0>>>> Perm(7)<Perm.RWX: 7>Note

Named combinations are considered aliases. Aliases do not show up during iteration, but can be returned from by-value lookups.

Changed in version 3.11.

Another important difference between

IntFlag

and

Enum

is that if no flags are set (the value is 0), its boolean evaluation is

False

:

>>> Perm.R&Perm.X<Perm: 0>>>> bool(Perm.R&Perm.X)FalseBecause

IntFlag

members are also subclasses of

int

they can be combined with them (but may lose IntFlag membership:

>>> Perm.X|4<Perm.R|X: 5>>>> Perm.X+89Note

The negation operator, ~, always returns an

IntFlag

member with a positive value:

>>> (~Perm.X).value==(Perm.R|Perm.W).value==6True

IntFlag

members can also be iterated over:

>>> list(RW)[<Perm.R: 4>, <Perm.W: 2>]Added in version 3.11.

Flag

The last variation is

Flag

. Like

IntFlag

, Flag members can be combined using the bitwise operators (&, |, ^, ~). Unlike IntFlag, they cannot be combined with, nor compared against, any other Flag enumeration, nor

int

. While it is possible to specify the values directly it is recommended to use

auto

as the value and let Flag select an appropriate value.

Added in version 3.6.

Like

IntFlag

, if a combination of

Flag

members results in no flags being set, the boolean evaluation is

False

:

>>> fromenumimportFlag,auto>>> classColor(Flag):... RED=auto()... BLUE=auto()... GREEN=auto()...>>> Color.RED&Color.GREEN<Color: 0>>>> bool(Color.RED&Color.GREEN)FalseIndividual flags should have values that are powers of two (1, 2, 4, 8, …), while combinations of flags will not:

>>> classColor(Flag):... RED=auto()... BLUE=auto()... GREEN=auto()... WHITE=RED|BLUE|GREEN...>>> Color.WHITE<Color.WHITE: 7>Giving a name to the “no flags set” condition does not change its boolean value:

>>> classColor(Flag):... BLACK=0... RED=auto()... BLUE=auto()... GREEN=auto()...>>> Color.BLACK<Color.BLACK: 0>>>> bool(Color.BLACK)False

Flag

members can also be iterated over:

>>> purple=Color.RED|Color.BLUE>>> list(purple)[<Color.RED: 1>, <Color.BLUE: 2>]Added in version 3.11.

Note

For the majority of new code,

Enum

and

Flag

are strongly recommended, since

IntEnum

and

IntFlag

break some semantic promises of an enumeration (by being comparable to integers, and thus by transitivity to other unrelated enumerations). IntEnum and IntFlag should be used only in cases where Enum and Flag will not do; for example, when integer constants are replaced with enumerations, or for interoperability with other systems.

Others

While

IntEnum

is part of the

enum

module, it would be very simple to implement independently:

classIntEnum(int,ReprEnum):# or Enum instead of ReprEnumpassThis demonstrates how similar derived enumerations can be defined; for example a FloatEnum that mixes in

float

instead of

int

.

Some rules:

When subclassing

Enum

, mix-in types must appear before the Enum class itself in the sequence of bases, as in the

IntEnum

example above.

Mix-in types must be subclassable. For example,

bool

and

range

are not subclassable and will throw an error during Enum creation if used as the mix-in type.

While

Enum

can have members of any type, once you mix in an additional type, all the members must have values of that type, e.g.

int

above. This restriction does not apply to mix-ins which only add methods and don’t specify another type.

When another data type is mixed in, the

value

attribute is not the same as the enum member itself, although it is equivalent and will compare equal.

A datatype is a mixin that defines

__new__()

, or a

dataclass

%-style formatting: %s and %r call the

Enum

class’s

__str__()

and

__repr__()

respectively; other codes (such as %i or %h for IntEnum) treat the enum member as its mixed-in type.

Formatted string literals

,

str.format()

, and

format()

will use the enum’s

__str__()

method.

Note

Because

IntEnum

,

IntFlag

, and

StrEnum

are designed to be drop-in replacements for existing constants, their

__str__()

method has been reset to their data types’ __str__() method.

When to use

__new__()

vs.

__init__()

__new__()

must be used whenever you want to customize the actual value of the

Enum

member. Any other modifications may go in either __new__() or

__init__()

, with __init__() being preferred.

For example, if you want to pass several items to the constructor, but only want one of them to be the value:

>>> classCoordinate(bytes,Enum):... """... Coordinate with binary codes that can be indexed by the int code.... """... def__new__(cls,value,label,unit):... obj=bytes.__new__(cls,[value])... obj._value_=value... obj.label=label... obj.unit=unit... returnobj... PX=(0,'P.X','km')... PY=(1,'P.Y','km')... VX=(2,'V.X','km/s')... VY=(3,'V.Y','km/s')...>>> print(Coordinate['PY'])Coordinate.PY>>> print(Coordinate(3))Coordinate.VYWarning

Do not call super().__new__(), as the lookup-only __new__ is the one that is found; instead, use the data type directly.

Finer Points

Supported __dunder__ and _sunder_ names

The supported __dunder__ and _sunder_ names can be found in the

Enum API documentation

.

_Private__names

Private names

are not converted to enum members, but remain normal attributes.

Changed in version 3.11.

Enum member type

Enum members are instances of their enum class, and are normally accessed as EnumClass.member. In certain situations, such as writing custom enum behavior, being able to access one member directly from another is useful, and is supported; however, in order to avoid name clashes between member names and attributes/methods from mixed-in classes, upper-case names are strongly recommended.

Changed in version 3.5.

Creating members that are mixed with other data types

When subclassing other data types, such as

int

or

str

, with an

Enum

, all values after the = are passed to that data type’s constructor. For example:

>>> classMyEnum(IntEnum):# help(int) -> int(x, base=10) -> integer... example='11',16# so x='11' and base=16...>>> MyEnum.example.value# and hex(11) is...17Boolean value of Enum classes and members

Enum classes that are mixed with non-

Enum

types (such as

int

,

str

, etc.) are evaluated according to the mixed-in type’s rules; otherwise, all members evaluate as

True

. To make your own enum’s boolean evaluation depend on the member’s value add the following to your class:

def__bool__(self):returnbool(self.value)Plain

Enum

classes always evaluate as

True

.

Enum classes with methods

If you give your enum subclass extra methods, like the

Planet

class below, those methods will show up in a

dir()

of the member, but not of the class:

>>> dir(Planet)['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__']>>> dir(Planet.EARTH)['__class__', '__doc__', '__module__', 'mass', 'name', 'radius', 'surface_gravity', 'value']Combining members of Flag

Iterating over a combination of

Flag

members will only return the members that are comprised of a single bit:

>>> classColor(Flag):... RED=auto()... GREEN=auto()... BLUE=auto()... MAGENTA=RED|BLUE... YELLOW=RED|GREEN... CYAN=GREEN|BLUE...>>> Color(3)# named combination<Color.YELLOW: 3>>>> Color(7)# not named combination<Color.RED|GREEN|BLUE: 7>Flag and IntFlag minutia

Using the following snippet for our examples:

>>> classColor(IntFlag):... BLACK=0... RED=1... GREEN=2... BLUE=4... PURPLE=RED|BLUE... WHITE=RED|GREEN|BLUE...the following are true:

single-bit flags are canonical

multi-bit and zero-bit flags are aliases

only canonical flags are returned during iteration:

>>> list(Color.WHITE)[<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>]

negating a flag or flag set returns a new flag/flag set with the corresponding positive integer value:

>>> Color.BLUE<Color.BLUE: 4>>>> ~Color.BLUE<Color.RED|GREEN: 3>

names of pseudo-flags are constructed from their members’ names:

>>> (Color.RED|Color.GREEN).name'RED|GREEN'>>> classPerm(IntFlag):... R=4... W=2... X=1...>>> (Perm.R&Perm.W).nameisNone# effectively Perm(0)True

multi-bit flags, aka aliases, can be returned from operations:

>>> Color.RED|Color.BLUE<Color.PURPLE: 5>>>> Color(7)# or Color(-1)<Color.WHITE: 7>>>> Color(0)<Color.BLACK: 0>

membership / containment checking: zero-valued flags are always considered to be contained:

>>> Color.BLACKinColor.WHITETrueotherwise, only if all bits of one flag are in the other flag will True be returned:

>>> Color.PURPLEinColor.WHITETrue>>> Color.GREENinColor.PURPLEFalse

There is a new boundary mechanism that controls how out-of-range / invalid bits are handled: STRICT, CONFORM, EJECT, and KEEP:

STRICT –> raises an exception when presented with invalid values

CONFORM –> discards any invalid bits

EJECT –> lose Flag status and become a normal int with the given value

KEEP –> keep the extra bits

keeps Flag status and extra bits

extra bits do not show up in iteration

extra bits do show up in repr() and str()

The default for Flag is STRICT, the default for IntFlag is EJECT, and the default for _convert_ is KEEP (see ssl.Options for an example of when KEEP is needed).

How are Enums and Flags different?

Enums have a custom metaclass that affects many aspects of both derived

Enum

classes and their instances (members).

Enum Classes

The

EnumType

metaclass is responsible for providing the

__contains__()

,

__dir__()

,

__iter__()

and other methods that allow one to do things with an

Enum

class that fail on a typical class, such as list(Color) or some_enum_varinColor. EnumType is responsible for ensuring that various other methods on the final Enum class are correct (such as

__new__()

,

__getnewargs__()

,

__str__()

and

__repr__()

).

Flag Classes

Flags have an expanded view of aliasing: to be canonical, the value of a flag needs to be a power-of-two value, and not a duplicate name. So, in addition to the

Enum

definition of alias, a flag with no value (a.k.a. 0) or with more than one power-of-two value (e.g. 3) is considered an alias.

Enum Members (aka instances)

The most interesting thing about enum members is that they are singletons.

EnumType

creates them all while it is creating the enum class itself, and then puts a custom

__new__()

in place to ensure that no new ones are ever instantiated by returning only the existing member instances.

Flag Members

Flag members can be iterated over just like the

Flag

class, and only the canonical members will be returned. For example:

>>> list(Color)[<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>](Note that BLACK, PURPLE, and WHITE do not show up.)

Inverting a flag member returns the corresponding positive value, rather than a negative value — for example:

>>> ~Color.RED<Color.GREEN|BLUE: 6>Flag members have a length corresponding to the number of power-of-two values they contain. For example:

>>> len(Color.PURPLE)2Enum Cookbook

While

Enum

,

IntEnum

,

StrEnum

,

Flag

, and

IntFlag

are expected to cover the majority of use-cases, they cannot cover them all. Here are recipes for some different types of enumerations that can be used directly, or as examples for creating one’s own.

Omitting values

In many use-cases, one doesn’t care what the actual value of an enumeration is. There are several ways to define this type of simple enumeration:

use instances of

auto

for the value

use instances of

object

as the value

use a descriptive string as the value

use a tuple as the value and a custom

__new__()

to replace the tuple with an

int

value

Using any of these methods signifies to the user that these values are not important, and also enables one to add, remove, or reorder members without having to renumber the remaining members.

Using

auto

Using

auto

would look like:

>>> classColor(Enum):... RED=auto()... BLUE=auto()... GREEN=auto()...>>> Color.GREEN<Color.GREEN: 3>Using

object

Using

object

would look like:

>>> classColor(Enum):... RED=object()... GREEN=object()... BLUE=object()...>>> Color.GREEN<Color.GREEN: <object object at 0x...>>This is also a good example of why you might want to write your own

__repr__()

:

>>> classColor(Enum):... RED=object()... GREEN=object()... BLUE=object()... def__repr__(self):... return"<%s.%s>"%(self.__class__.__name__,self._name_)...>>> Color.GREEN<Color.GREEN>Using a descriptive string

Using a string as the value would look like:

>>> classColor(Enum):... RED='stop'... GREEN='go'... BLUE='too fast!'...>>> Color.GREEN<Color.GREEN: 'go'>Using a custom

__new__()

Using an auto-numbering

__new__()

would look like:

>>> classAutoNumber(Enum):... def__new__(cls):... value=len(cls.__members__)+1... obj=object.__new__(cls)... obj._value_=value... returnobj...>>> classColor(AutoNumber):... RED=()... GREEN=()... BLUE=()...>>> Color.GREEN<Color.GREEN: 2>To make a more general purpose AutoNumber, add *args to the signature:

>>> classAutoNumber(Enum):... def__new__(cls,*args):# this is the only change from above... value=len(cls.__members__)+1... obj=object.__new__(cls)... obj._value_=value... returnobj...Then when you inherit from AutoNumber you can write your own __init__ to handle any extra arguments:

>>> classSwatch(AutoNumber):... def__init__(self,pantone='unknown'):... self.pantone=pantone... AUBURN='3497'... SEA_GREEN='1246'... BLEACHED_CORAL=()# New color, no Pantone code yet!...>>> Swatch.SEA_GREEN<Swatch.SEA_GREEN: 2>>>> Swatch.SEA_GREEN.pantone'1246'>>> Swatch.BLEACHED_CORAL.pantone'unknown'Note

The

__new__()

method, if defined, is used during creation of the Enum members; it is then replaced by Enum’s __new__() which is used after class creation for lookup of existing members.

Warning

Do not call super().__new__(), as the lookup-only __new__ is the one that is found; instead, use the data type directly – e.g.:

obj=int.__new__(cls,value)OrderedEnum

An ordered enumeration that is not based on

IntEnum

and so maintains the normal

Enum

invariants (such as not being comparable to other enumerations):

>>> classOrderedEnum(Enum):... def__ge__(self,other):... ifself.__class__isother.__class__:... returnself.value>=other.value... returnNotImplemented... def__gt__(self,other):... ifself.__class__isother.__class__:... returnself.value>other.value... returnNotImplemented... def__le__(self,other):... ifself.__class__isother.__class__:... returnself.value<=other.value... returnNotImplemented... def__lt__(self,other):... ifself.__class__isother.__class__:... returnself.value<other.value... returnNotImplemented...>>> classGrade(OrderedEnum):... A=5... B=4... C=3... D=2... F=1...>>> Grade.C<Grade.ATrueDuplicateFreeEnum

Raises an error if a duplicate member value is found instead of creating an alias:

>>> classDuplicateFreeEnum(Enum):... def__init__(self,*args):... cls=self.__class__... ifany(self.value==e.valueforeincls):... a=self.name... e=cls(self.value).name... raiseValueError(... "aliases not allowed in DuplicateFreeEnum: %r --> %r"... %(a,e))...>>> classColor(DuplicateFreeEnum):... RED=1... GREEN=2... BLUE=3... GRENE=2...Traceback (most recent call last):...ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN'Note

This is a useful example for subclassing Enum to add or change other behaviors as well as disallowing aliases. If the only desired change is disallowing aliases, the

unique()

decorator can be used instead.

MultiValueEnum

Supports having more than one value per member:

>>> classMultiValueEnum(Enum):... def__new__(cls,value,*values):... self=object.__new__(cls)... self._value_=value... forvinvalues:... self._add_value_alias_(v)... returnself...>>> classDType(MultiValueEnum):... float32='f',8... double64='d',9...>>> DType('f')<DType.float32: 'f'>>>> DType(9)<DType.double64: 'd'>Planet

If

__new__()

or

__init__()

is defined, the value of the enum member will be passed to those methods:

>>> classPlanet(Enum):... MERCURY=(3.303e+23,2.4397e6)... VENUS=(4.869e+24,6.0518e6)... EARTH=(5.976e+24,6.37814e6)... MARS=(6.421e+23,3.3972e6)... JUPITER=(1.9e+27,7.1492e7)... SATURN=(5.688e+26,6.0268e7)... URANUS=(8.686e+25,2.5559e7)... NEPTUNE=(1.024e+26,2.4746e7)... def__init__(self,mass,radius):... self.mass=mass# in kilograms... self.radius=radius# in meters... @property... defsurface_gravity(self):... # universal gravitational constant (m3 kg-1 s-2)... G=6.67300E-11... returnG*self.mass/(self.radius*self.radius)...>>> Planet.EARTH.value(5.976e+24, 6378140.0)>>> Planet.EARTH.surface_gravity9.802652743337129TimePeriod

An example to show the

_ignore_

attribute in use:

>>> importdatetimeasdt>>> classPeriod(dt.timedelta,Enum):... "different lengths of time"... _ignore_='Period i'... Period=vars()... foriinrange(367):... Period['day_%d'%i]=i...>>> list(Period)[:2][<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>]>>> list(Period)[-2:][<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]Subclassing EnumType

While most enum needs can be met by customizing

Enum

subclasses, either with class decorators or custom functions,

EnumType

can be subclassed to provide a different Enum experience.