std::is_permutation - cppreference.com

Defined in header

<algorithm>

template<classForwardIt1,classForwardIt2>boolis_permutation(ForwardIt1first1,ForwardIt1last1,ForwardIt2first2); (1) (since C++11)
(constexpr since C++20)template<classForwardIt1,classForwardIt2,classBinaryPredicate>boolis_permutation(ForwardIt1first1,ForwardIt1last1,ForwardIt2first2,BinaryPredicatep); (2) (since C++11)
(constexpr since C++20)template<classForwardIt1,classForwardIt2>boolis_permutation(ForwardIt1first1,ForwardIt1last1,ForwardIt2first2,ForwardIt2last2); (3) (since C++14)
(constexpr since C++20)template<classForwardIt1,classForwardIt2,classBinaryPredicate>boolis_permutation(ForwardIt1first1,ForwardIt1last1,ForwardIt2first2,ForwardIt2last2,BinaryPredicatep); (4) (since C++14)
(constexpr since C++20)Checks whether [first1, last1) is a

permutation

of a range starting from first2:

For overloads (1,2), the second range has std::distance(first1,last1) elements.

For overloads (3,4), the second range is [first2, last2).

1,3) Elements are compared using operator==.

2,4) Elements are compared using the given binary predicate p.

If ForwardIt1 and ForwardIt2 have different

value types

, the program is ill-formed.

If the comparison function is not an

equivalence relation

, the behavior is undefined.

Parameters

first1, last1 - the pair of iterators defining the first

range

of elements to compare first2, last2 - the pair of iterators defining the second

range

of elements to compare p - binary predicate which returns ​true if the elements should be treated as equal. The signature of the predicate function should be equivalent to the following:

boolpred(constType1&a,constType2&b);

While the signature does not need to have const&, the function must not modify the objects passed to it and must be able to accept all values of type (possibly const) Type1 and Type2 regardless of

value category

(thus, Type1& is not allowed, nor is Type1 unless for Type1 a move is equivalent to a copy(since C++11)).
The types Type1 and Type2 must be such that objects of types InputIt1 and InputIt2 can be dereferenced and then implicitly converted to Type1 and Type2 respectively. ​

Type requirements -ForwardIt1, ForwardIt2 must meet the requirements of

LegacyForwardIterator

. Return value

true if the range [first1, last1) is a permutation of the range [first2, last2), false otherwise.

Complexity

Given N as std::distance(first1,last1):

1) Exactly N comparisons using operator== if the two ranges are equal, otherwise O(N2
) comparisons in the worst case.

2) Exactly N applications of the predicate p if the two ranges are equal, otherwise O(N2
) applications in the worst case.

3,4) If ForwardIt1 and ForwardIt2 are both

LegacyRandomAccessIterator

, and last1-first1!=last2-first2 is true, no comparison will be made.

Otherwise:

3) Exactly N comparisons using operator== if the two ranges are equal, otherwise O(N2
) comparisons in the worst case.

4) Exactly N applications of the predicate p if the two ranges are equal, otherwise O(N2
) applications in the worst case.

Possible implementation

template<classForwardIt1,classForwardIt2>boolis_permutation(ForwardIt1first,ForwardIt1last,ForwardIt2d_first){// skip common prefixstd::tie(first,d_first)=std::mismatch(first,last,d_first);// iterate over the rest, counting how many times each element// from [first, last) appears in [d_first, d_last)if(first!=last){ForwardIt2d_last=std::next(d_first,std::distance(first,last));for(ForwardIt1i=first;i!=last;++i){if(i!=std::find(first,i,*i))continue;// this *i has been checkedautom=std::count(d_first,d_last,*i);if(m==0||std::count(i,last,*i)!=m)returnfalse;}}returntrue;}Note

The std::is_permutation can be used in testing, namely to check the correctness of rearranging algorithms (e.g. sorting, shuffling, partitioning). If x is an original range and y is a permuted range then std::is_permutation(x,y)==true means that y consist of "the same" elements, maybe staying at other positions.

Example

Run this code

#include<algorithm>#include<iostream>template<typenameOs,typenameV>Os&operator<<(Os&os,constV&v){os<<"{ ";for(constauto&e:v)os<<e<<' ';returnos<<'}';}intmain(){staticconstexprautov1={1,2,3,4,5};staticconstexprautov2={3,5,4,1,2};staticconstexprautov3={3,5,4,1,1};std::cout<<v2<<" is a permutation of "<<v1<<": "<<std::boolalpha<<std::is_permutation(v1.begin(),v1.end(),v2.begin())<<'\n'<<v3<<" is a permutation of "<<v1<<": "<<std::is_permutation(v1.begin(),v1.end(),v3.begin())<<'\n';}Output:

{ 3 5 4 1 2 } is a permutation of { 1 2 3 4 5 }: true { 3 5 4 1 1 } is a permutation of { 1 2 3 4 5 }: false See also

next_permutation

generates the next greater lexicographic permutation of a range of elements
(function template & algorithm function object)

[edit]

ranges::next_permutation

(C++20)

prev_permutation

generates the next smaller lexicographic permutation of a range of elements
(function template & algorithm function object)

[edit]

ranges::prev_permutation

(C++20)

equivalence_relation

(C++20)

specifies that a

relation

imposes an equivalence relation
(concept)

[edit]

ranges::is_permutation

(C++20)

determines if a sequence is a permutation of another sequence
(algorithm function object)

[edit]