It’s so good to see you again here! Welcome to Flax Facts, our monthly blog series where we go over recent updates and community news. New Split-Screen Sample We’ve created a new sample project that showcases split-screen rendering with multiple HUDs. It’s a simple local co-op racing game project available […]
Welcome, welcome, welcome to Flax Facts. Today it’s time for a quick round trip around the latest updates to the project development and community news. DDGI Specular Reflections Real-time global illumination gets rough specular reflections. No need to place Environment Probes anymore. All lighting becomes fully dynamic. Flax already has […]
Welcome back to Flax Facts. That’s our own blog series we used to write actively in the past. We’re bringing it back! Today, we will go over the updates from the past month to give you a glimpse into the active engine development and community updates. .NET 10 Flax utilizes […]
Bonjour! We’re pleased to announce Flax 1.12! Important update with various new features and stability improvements. For this release, together with our contributors, we’ve made over 1,481 commits and merged 111 Pull Requests into Flax repositories. Thanks for your support! As always, we will do a quick check around new […]
Guten Tag! Here comes new Flax 1.11! This update brings many new features to graphics, editor tooling, and stability. For this release, together with our contributors, we’ve made over 929 commits and merged 129 Pull Requests into Flax repositories. Thanks for your support! As always, we will do a quick […]
Hola! It’s time for a great Flax 1.10! This release contains a massive amount of usability and stability improvements, including various new features such as better bloom rendering, new vertex format for meshes, networking optimizations, and more. For this update, together with our contributors, we’ve made over 1,150 commits and […]