GitHub - sgorsten/linalg: linalg.h is a single header, public domain, short vector math library for C++

GitHub

linalg.h

is a

single header

,

public domain

,

short vector math

library for

C++

. It is inspired by the syntax of popular shading and compute languages and is intended to serve as a lightweight alternative to projects such as

GLM

,

Boost.QVM

or

Eigen

in domains such as computer graphics, computational geometry, and physical simulation. It allows you to easily write programs like the following:

#include<linalg.h>usingnamespacelinalg::aliases;// Compute the coefficients of the equation of a plane containing points a, b, and c float4 compute_plane(float3 a, float3 b, float3 c) { float3 n = cross(b-a, c-a); return {n, -dot(n,a)}; }linalg.h aims to be:

Lightweight: The library is defined in a single header file which is less than a thousand lines of code.

Dependency free: There are no dependencies beyond a compliant C++11 compiler and a small subset of the standard library.

Standards compliant: Almost all operations are free of undefined behavior and can be evaluated in a constexpr context.

Generic: All types and operations are parameterized over scalar type, and can be mixed within expressions. Type promotion rules roughly match the C standard.

Consistent: Named functions and overloaded operators perform the same conceptual operation on all data types for which they are supported.

Complete: There are very few restrictions on which operations may be applied to which data types.

Easy to integrate: The library defines no symbols in the public namespace, and provides a mechanism for defining implicit conversions to external or user-provided data types.

The documentation for v2.2 is still in progress.

Data structures

Vectors

Matrices

Function listing

Vector algebra

Quaternion algebra

Matrix algebra

Component-wise operations

Reductions

Optional features

Type aliases

ostream overloads

User-defined conversions

Higher order functions

Changes from v2.1

Data structures

Vectors

linalg::vec<T,M> defines a fixed-length vector containing exactly M elements of type T. Convenience aliases such as float3, float4, or int2 are provided in the

linalg::aliases namespace

. This data structure can be used to store a wide variety of types of data, including geometric vectors, points, homogeneous coordinates, plane equations, colors, texture coordinates, or any other situation where you need to manipulate a small sequence of numbers. As such, vec<T,M> is supported by a set of

algebraic

and

component-wise

functions, as well as a set of standard

reductions

.

vec<T,M>:

is

DefaultConstructible

: float3 v; // v contains 0,0,0

is constructible from M elements of type T: float3 v {1,2,3}; // v contains 1,2,3

is

CopyConstructible

and

CopyAssignable

: float3 v {1,2,3}; // v contains 1,2,3 float3 u {v}; // u contains 1,2,3 float3 w; // w contains 0,0,0 w = u; // w contains 1,2,3

is

EqualityComparable

and

LessThanComparable

: if(v == y) cout << "v and u contain equal elements in the same positions" << endl; if(v < u) cout << "v precedes u lexicographically" << endl;

is explicitly constructible from a single element of type T: float3 v = float3{4}; // v contains 4,4,4

is explicitly constructible from a vec<U,M> of some other type U: float3 v {1.1f,2.3f,3.5f}; // v contains 1.1,2.3,3.5 int3 u = int3{v}; // u contains 1,2,3

has fields x,y,z,w: float y = point.y; // y contains second element of point pixel.w = 0.5; // fourth element of pixel set to 0.5float s = tc.x; // s contains first element of tc

supports indexing: float x = v[0]; // x contains first element of v v[2] = 5; // third element of v set to 5

supports unary operators +, -, ! and ~ in component-wise fashion: auto v = -float{2,3}; // v is float2{-2,-3}

supports binary operators +, -, *, /, %, |, &, ^, << and >> in component-wise fashion: auto v = float2{1,1} + float2{2,3}; // v is float2{3,4}

supports binary operators with a scalar on the left or the right: auto v = 2 * float3{1,2,3}; // v is float3{2,4,6}auto u = float3{1,2,3} + 1; // u is float3{2,3,4}

supports operators +=, -=, *=, /=, %=, |=, &=, ^=, <<= and >>= with vectors or scalars on the right: float2 v {1,2}; v *= 3; // v is float2{3,6}

supports operations on mixed element types: auto v = float3{1,2,3} + int3{4,5,6}; // v is float3{5,7,9}

supports

range-based for

: for(auto elem : float3{1,2,3}) cout << elem << ''; // prints "1 2 3 "

has a flat memory layout: float3 v {1,2,3}; float * p = v.data(); // &v[i] == p+i p[1] = 4; // v contains 1,4,3

Matrices

linalg::mat<T,M,N> defines a fixed-size matrix containing exactly M rows and N columns of type T, in column-major order. Convenience aliases such as float4x4 or double3x3 are provided in the

linalg::aliases namespace

. This data structure is supported by a set of

algebraic

functions and

component-wise

functions, as well as a set of standard

reductions

.

mat<T,M,N>:

is

DefaultConstructible

:

float2x2 m; // m contains columns 0,0; 0,0

is constructible from N columns of type vec<T,M>:

float2x2 m {{1,2},{3,4}}; // m contains columns 1,2; 3,4

is constructible from linalg::identity:

float3x3 m = linalg::identity; // m contains columns 1,0,0; 0,1,0; 0,0,1

is

CopyConstructible

and

CopyAssignable

:

float2x2 m {{1,2},{3,4}}; // m contains columns 1,2; 3,4 float2x2 n {m}; // n contains columns 1,2; 3,4 float2x2 p; // p contains columns 0,0; 0,0 p = n; // p contains columns 1,2; 3,4

is

EqualityComparable

and

LessThanComparable

:

if(m == n) cout << "m and n contain equal elements in the same positions" << endl; if(m < n) cout << "m precedes n lexicographically when compared in column-major order" << endl;

is explicitly constructible from a single element of type T:

float2x2 m {5}; // m contains columns 5,5; 5,5

is explicitly constructible from a mat<U,M,N> of some other type U:

float2x2 m {int2x2{{5,6},{7,8}}}; // m contains columns 5,6; 7,8

supports indexing into columns:

float2x3 m {{1,2},{3,4},{5,6}}; // m contains columns 1,2; 3,4; 5,6 float2 c = m[0]; // c contains 1,2 m[1] = {7,8}; // m contains columns 1,2; 7,8; 5,6

supports retrieval (but not assignment) of rows:

float2x3 m {{1,2},{3,4},{5,6}}; // m contains columns 1,2; 3,4; 5,6 float3 r = m.row(1); // r contains 2,4,6

supports unary operators +, -, ! and ~ in component-wise fashion:

float2x2 m {{1,2},{3,4}}; // m contains columns 1,2; 3,4 float2x2 n = -m; // n contains columns -1,-2; -3,-4

supports binary operators +, -, *, /, %, |, &, ^, << and >> in component-wise fashion:

float2x2 a {{0,0},{2,2}}; // a contains columns 0,0; 2,2 float2x2 b {{1,2},{1,2}}; // b contains columns 1,2; 1,2 float2x2 c = a + b; // c contains columns 1,2; 3,4

supports binary operators with a scalar on the left or the right:

auto m = 2 * float2x2{{1,2},{3,4}}; // m is float2x2{{2,4},{6,8}}

supports operators +=, -=, *=, /=, %=, |=, &=, ^=, <<= and >>= with matrices or scalars on the right:

float2x2 v {{5,4},{3,2}}; v *= 3; // v is float2x2{{15,12},{9,6}}

supports operations on mixed element types:

supports

range-based for

over columns

has a flat memory layout

Function listing

Vector algebra

cross(vec<T,3> a, vec<T,3> b) -> vec<T,3> is the

cross or vector product

of vectors a and b

cross(vec<T,2> a, vec<T,2> b) -> T is shorthand for cross({a.x,a.y,0}, {b.x,b.y,0}).z

cross(T a, vec<T,2> b) -> vec<T,2> is shorthand for cross({0,0,a.z}, {b.x,b.y,0}).xy()

cross(vec<T,2> a, T b) -> vec<T,2> is shorthand for cross({a.x,a.y,0}, {0,0,b.z}).xy()

dot(vec<T,M> a, vec<T,M> b) -> T is the

dot or inner product

of vectors a and b

length(vec<T,M> a) -> T is the length or magnitude of a vector a

length2(vec<T,M> a) -> T is the square of the length or magnitude of vector a

normalize(vec<T,M> a) -> vec<T,M> is a unit length vector in the same direction as a (undefined for zero-length vectors)

distance(vec<T,M> a, vec<T,M> b) -> T is the

Euclidean distance

between points a and b

distance2(vec<T,M> a, vec<T,M> b) -> T is the square of the

Euclidean distance

between points a and b

angle(vec<T,M> a, vec<T,M> b) -> T is the angle in

radians

between vectors a and b

uangle(vec<T,M> a, vec<T,M> b) -> T is the angle in

radians

between unit vectors a and b (undefined for non-unit vectors)

rot(T a, vec<T,2> v) -> vec<T,2> is the vector v rotated counter-clockwise by the angle a in

radians

nlerp(vec<T,M> a, vec<T,M> b, T t) -> vec<T,M> is shorthand for normalize(lerp(a,b,t))

slerp(vec<T,M> a, vec<T,M> b, T t) -> vec<T,M> is the

spherical linear interpolation

between unit vectors a and b (undefined for non-unit vectors) by parameter t

Quaternion algebra

A small set of functions provides support for quaternion math, using vec<T,4> values to represent quaternions of the form xi + yj + zk + w.

qmul(vec<T,4> a, vec<T,4> b) -> vec<T,4> is the

Hamilton product

of quaternions a and b

qconj(vec<T,4> q) -> vec<T,4> is the

conjugate

of quaternion q

qinv(vec<T,4> q) -> vec<T,4> is the

inverse or reciprocal

of quaternion q (undefined for zero-length quaternions)

qexp(vec<T,4> q) -> vec<T,4> is the

exponential

of quaternion q

qlog(vec<T,4> q) -> vec<T,4> is the

logarithm

of quaternion q

qpow(vec<T,4> q T p) -> vec<T,4> is the quaternion q raised to the exponent p

A second set of functions provides support for using unit-length quaternions to represent 3D spatial rotations. Their results are undefined for quaternions which are not of unit-length.

qangle(vec<T,4> q) is the angle in radians of the rotation expressed by quaternion q

qaxis(vec<T,4> q) is the axis of rotation expression by quaternion q (undefined for zero-angle quaternions)

qrot(vec<T,4> q, vec<T,3> v) -> vec<T,3> is vector v rotated via rotation quaternion q

qmat(vec<T,4> q) is a 3x3 rotation matrix which performs the same operation as rotation quaternion q

qxdir(vec<T,4> q) is (efficient) shorthand for qrot(q, {1,0,0})

qydir(vec<T,4> q) is (efficient) shorthand for qrot(q, {0,1,0})

qzdir(vec<T,4> q) is (efficient) shorthand for qrot(q, {0,0,1})

It is possible to use the nlerp and slerp functions to interpolate rotation quaternions as though they were simply four-dimensional vectors. However, the rotation quaternions form a

double cover

over spatial rotations in three dimensions. This means that there are two distinct rotation quaternions representing each spatial rotation. Naively interpolating between two spatial rotations using quaternions could follow the "short path" or the "long path" between these rotations, depending on which specific quaternions are being interpolated.

qnlerp(vec<T,4> a, vec<T,4> b, T t) is similar to nlerp(a,b,t), but always chooses the "short path" between the rotations represented by a and b.

qslerp(vec<T,4> a, vec<T,4> b, T t) is similar to slerp(a,b,t), but always chooses the "short path" between the rotations represented by a and b.

Matrix algebra

mul(mat<T,M,N> a, mat<T,N,P> b) -> mat<T,M,P> is the

matrix product

of matrices a and b ** mul(mat<T,M,N> a, vec<T,N> b) -> vec<T,M> is the

matrix product

of matrix a and a column matrix containing the elements of vector b ** mul(a, b, c) is shorthand for mul(mul(a, b), c)

outerprod(vec<T,M> a, vec<T,N> b) -> mat<T,M,N> is the

outer product

of vectors a and b

diagonal(mat<T,N,N> a) -> vec<T,N> is a vector containing the elements along the main diagonal of matrix a

trace(mat<T,N,N> a) -> T is the sum of the elements along the main diagonal of matrix a

transpose(mat<T,M,N> a) -> mat<T,N,M> is the

transpose

of matrix a

adjugate(mat<T,N,N> a) -> mat<T,N,N> is the

adjugate or classical adjoint

of matrix a (the transpose of its cofactor matrix, or the numerator in the expression of its inverse)

comatrix(mat<T,N,N> a) -> mat<T,N,N> is the

comatrix or cofactor matrix

of matrix a (the transpose of its adjugate matrix)

determinant(mat<T,N,N> a) -> T is the

determinant

of matrix a

inverse(mat<T,N,N> a) -> mat<T,N,N> is the

multiplicative inverse

of the

invertible matrix

a (undefined for singular inputs)

Component-wise operations

The unary functions abs, floor, ceil, exp, log, log10, sqrt, sin, cos, tan, asin, acos, atan, sinh, cosh, tanh, round accept a vector-valued argument and produce a vector-valued result by passing individual elements to the function of the same name in the std:: namespace, as defined by <cmath> or <cstdlib>.

float4 a {1,-4,9,-16}; // a contains 1,-4,9,-16 float4 b = abs(a); // b contains 1,4,9,16 float4 c = sqrt(b); // c contains 1,2,3,4The binary functions fmod, pow, atan2, and copysign function similarly, except that either argument can be a vector or a scalar.

float2 a {5,4}, b {2,3}; float2 c = pow(a, 2); // c contains 25,16 float2 d = pow(2, b); // d contains 4,8 float2 e = pow(a, b); // e contains 25,64The binary functions equal, nequal, less, greater, lequal, and gequal apply operators ==, !=, <, >, <= and >= respectively in a component-wise fashion, returning a vec<bool,M>. As before, either argument can be a vector or a scalar.

int2 a {2,5}, b {3,4}; bool2 c = less(a,3); // c contains true, false bool2 d = equal(4,b); // d contains false, true bool2 e = greater(a,b); // e contains false, truemin(a,b) -> vec<T,M> performs the component-wise selection of lesser elements, as by a[i] < b[i] ? a[i] : b[i]. Either argument can be a vector or a scalar.

max(a,b) -> vec<T,M> performs the component-wise selection of greater elements, as by a[i] > b[i] ? a[i] : b[i]. Either argument can be a vector or a scalar.

clamp(x,l,h) -> vec<T,M> performs the component-wise clamping of elements between a low and high boundary, as by min(max(x,l),h). Any argument can be a vector or a scalar.

select(p,a,b) -> vec<T,M> performs a component-wise ternary operator, as by p[i] ? a[i] : b[i]. Any argument can be a vector or a scalar.

lerp(a,b,t) -> vec<T,M> performs a component-wise linear interpolation, as by a[i]*(1-t[i]) + b[i]*t[i]. Any argument can be a vector or a scalar.

Reductions

any(vec<bool,M> a) -> bool is true if any element of the vector a is true

all(vec<bool,M> a) -> bool is true if all elements of the vector a are true

sum(vec<T,M> a) -> T is the sum of all elements in the vector a

product(vec<T,M> a) -> T returns the product of all elements in the vector a

minelem(vec<T,M> a) -> T returns the value of the least element in the vector a

maxelem(vec<T,M> a) -> T returns the value of the greatest element in the vector a

argmin(vec<T,M> a) -> int returns the zero-based index of the least element in the vector a

argmax(vec<T,M> a) -> int returns the zero-based index of the greatest element in the vector a

Comparisons

compare(a,b) is conceptually equivalent to operator <=> from

C++20

. It compares two values of equivalent shape and returns a value which supports all six standard comparisons against 0. It provides the same ordering guarantees as the underlying scalar type. That is, a vec<int,M> provides a strong ordering, where a vec<float,M> provides a partial odering.

Optional features

Type aliases

By default, linalg.h does not define any symbols in the global namespace, and a three-element vector of single-precision floating point values must be spelled linalg::vec<float,3>. In various libraries and shading languages, such a type might be spelled float3, vec3, vec3f, point3f, simd_float3, or any one of a hundred other possibilities. linalg.h provides a collection of useful aliases in the linalg::aliases namespace. If the names specified in this namespace are suitable for a user's purposes, they can quickly be brought into scope as follows:

#include<linalg.h>usingnamespacelinalg::aliases; float3 a_vector; float4x4 a_matrix;Note that this only brings the type aliases into global scope. The core types and all functions and operator overloads defined by the library remain in namespace linalg.

If the spellings in namespace linalg::aliases conflict with other types that have been defined in the global namespace or in other namespaces of interest, the user can choose to omit the using namespace directive and instead define their own aliases as desired.

#include<linalg.h>using v3f = linalg::vec<float,3>; using m44f = linalg::mat<float,4,4>; v3f a_vector; m44f a_matrix;It is, of course, always possible to use the core linalg.h types directly if operating in an environment where no additional symbols should be defined.

#include<linalg.h> linalg::vec<float,3> a_vector; linalg::mat<float,4,4> a_matrix;The set of type aliases defined in namespace linalg::aliases is as follows:

vec<float,M> aliased to floatM, as in: float1, float2, float3, float4

vec<double,M> aliased to doubleM, as in: double1, double2, double3, double4

vec<int,M> aliased to intM as in: int1, int2, int3, int4

vec<unsigned,M> aliased to uintM as in: uint1, uint2, uint3, uint4

vec<bool,M> aliased to boolM as in: bool1, bool2, bool3, bool4

vec<int16_t,M> aliased to shortM as in: short1, short2, short3, short4

vec<uint16_t,M> aliased to ushortM as in: ushort1, ushort2, ushort3, ushort4

vec<uint8_t,M> aliased to byteM as in: byte1, byte2, byte3, byte4

mat<float,M,N> aliased to floatMxN as in: float1x3, float3x2, float4x4, etc.

mat<double,M,N> aliased to doubleMxN as in: double1x3, double3x2, double4x4, etc.

mat<int,M,N> aliased to intMxN as in: int1x3, int3x2, int4x4, etc.

mat<bool,M,N> aliased to boolMxN as in: boolx3, bool3x2, bool4x4, etc.

All combinations of up to four elements, rows, or columns are provided.

ostream overloads

By default, linalg.h does not provide operators for interaction with standard library streams. This is to permit maximum flexibility for users who wish to define their own formatting (with or without delimiters, row versus column major matrices, human-readable precision or round-trip exact). However, as it is often useful to simply be able to show something when writing small programs, we provide some default stream operator overloads which can be brought into scope with:

#include"linalg.h"usingnamespacelinalg::ostream_overloads;The provided behavior is to output a string using the currently specified stream properties (width, precision, padding, etc) which matches the braced-initialization syntax that could be used to construct that same value, without any extra whitespace.

int3 v {1, 2, 3}; int2x2 m {{4, 5}, {6, 7}}; std::cout << v << std::endl; // Prints {1,2,3} std::wcout << m << std::endl; // Prints {{4,5},{6,7}}User-defined conversions

A mechanism exists to define automatic conversions between linalg and user-provided types. As an example, this mechanism has already been used to defined bidirectional conversions between linalg::vec<T,M> and std::array<T,M>.

TODO: Explain converter<T,U>

Higher order functions

linalg::fold(f, a, b)

fold(f, a, b) is a higher order function which accepts a function of the form A,B => A and repeatedly invokes a = f(a, element_of_b) until all elements have been consumed, before returning a. It is approximately equal to a

left fold with an initial value

. When b is a vec<T,M>, elements are folded from least to greatest index. When b is a mat<T,M,N>, elements are folded in column-major order.

See also:

Reductions

linalg::apply(f, a...)

apply(f, a...) is a higher order function which accepts a function of the form A... => T and applies it to component-wise sets of elements from data structures of compatible shape and dimensions. It is approximately equal to a

convolution

followed by a

map

. The shape of the result (that is, whether it is a scalar, vector, or matrix, and the dimensions thereof) is determined by the arguments. If more than one argument is a non-scalar, the shape of those arguments must agree. Scalars can be freely intermixed with non-scalars, and element types can also be freely mixed. The element type of the returned value is determined by the return type of the provided mapping function f. The supported call signatures are enumerated in the following table:

calltype of atype of btype of cresult typeresult elementsapply(f,a)ATf(a)apply(f,a)vec<A,M>vec<T,M>f(a[i])...apply(f,a)mat<A,M,N>mat<T,M,N>f(a[j][i])...apply(f,a,b)ABTf(a, b)...apply(f,a,b)Avec<B,M>vec<T,M>f(a, b[i])...apply(f,a,b)vec<A,M>Bvec<T,M>f(a[i], b)...apply(f,a,b)vec<A,M>vec<B,M>vec<T,M>f(a[i], b[i])...apply(f,a,b)Amat<B,M,N>mat<T,M,N>f(a, b[j][i])...apply(f,a,b)mat<A,M,N>Bmat<T,M,N>f(a[j][i], b)...apply(f,a,b)mat<A,M,N>mat<B,M,N>mat<T,M,N>f(a[j][i], b[j][i])...apply(f,a,b,c)ABCTf(a, b, c)...apply(f,a,b,c)ABvec<C,M>vec<T,M>f(a, b, c[i])...apply(f,a,b,c)Avec<B,M>Cvec<T,M>f(a, b[i], c)...apply(f,a,b,c)Avec<B,M>vec<C,M>vec<T,M>f(a, b[i], c[i])...apply(f,a,b,c)vec<A,M>BCvec<T,M>f(a[i], b, c)...apply(f,a,b,c)vec<A,M>Bvec<C,M>vec<T,M>f(a[i], b, c[i])...apply(f,a,b,c)vec<A,M>vec<B,M>Cvec<T,M>f(a[i], b[i], c)...apply(f,a,b,c)vec<A,M>vec<B,M>vec<C,M>vec<T,M>f(a[i], b[i], c[i])...TODO: Explain apply_t<F, A...> and SFINAE helpers.

See also:

Component-wise operations

Changes from v2.1

Improvements in v2.2

map(a,f) and zip(a,b,f) subsumed by new apply(f,a...)apply(...) supports unary, binary, and ternary operations for vec

apply(...) supports unary and binary operations for mat and quat

apply(...) can also be invoked exclusively with scalars, and supports arbitrary numbers of arguments

apply(...) supports mixed element types

Template type alias apply_t<F,A...> provides the return type of apply(f,a...)

vec<T,1> and mat<T,M,1> specializations are now provided

compare(a,b) provide three-way comparison between compatible types

clamp(a,b,c) can be invoked with three distinct (but compatible) types

select(a,b,c) provides the a component-wise equivalent to a ? b : c

lerp(a,b,t) has been generalized to a component-wise operation where any of a, b, and t can be vectors or scalars

User can specialize converter<T,U> to enable implicit conversions from U to T, if either type is a vec, mat, or quatidentity is implemented using this facility to serve as an in-library example

No undefined behavior according to the C++11 standard

Almost all operations which do not internally call <cmath> functions are constexpr, except for argmin and argmax

No lambdas are used in linalg.h, avoiding potential ODR violations

Deprecations in v2.2

operator * has been deprecated between pairs of matrices. Call cmul(...) if the original, component-wise product was intended

Call mul(...) if the algebraic matrix product was intended

You can #define LINALG_FORWARD_COMPATIBLE before including linalg.h to remove all deprecated features.

Breaking changes in v2.2-beta

It is intended that compatibility will be restored before officially tagging v2.2

linalg.h no longer supports Visual Studio 2013. However, it is known to work on GCC 4.9+, Clang 3.5+ in C++11 mode and Visual Studio 2015+.

vec<T,M> and mat<T,M,N> may only be used with a T which is an

arithmetic type

This requirement will likely be relaxed, but will require specializing some trait type to indicate additional scalar types