model3d activity

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Rya_3D commented on issue #42 at bzt / model3d

2026-06-03T16:13:09.000Z · Rya_3D

o: oki!

bzt commented on issue #42 at bzt / model3d

2026-06-03T15:26:14.000Z · bzt

The specification was created in a way to be expandable with new data without breaking compatibility.As such, you can already add morph targets / shapekeys data to models if you use lower case chunk names (like or ), but if you're willing to design a minimalistic data structure for it, I'd gladly add it to the official specification with an upper case chunk name. (Sadly I'm very busy with other pr

Rya_3D opened issue #42: Question / Suggestion: Morph Targets / Shapekeys? at bzt / model3d

2026-06-03T01:20:24.000Z · Rya_3D

Not sure if its out of scope to add new things to the file specification, but would morph targets / shapekeys possibly be added?

bzt commented on issue #41 at bzt / model3d

2026-03-20T23:24:32.000Z · bzt

Thank you very much for your feedback!Thank you and you're welcome!To decide, you can use . It can dump the contents of a M3D model (, , , etc. flags), or you can convert it into an (a textual variant, similar to Wavefront OBJ files). If there's a problem in the Blender exporter, then a quick fix is to edit the A3D in a text editor and then convert it back to M3D with .m3dconv-d-dd-dddm3dconvA3DAs

Gustavo Simões opened issue #41: I'm having problems with vertices and textures. at bzt / model3d

2026-03-19T12:34:51.000Z · Gustavo Simões

One side of the model has the texture applied correctly, but the other side looks strange. I'm not sure why, but the vertices are different in the original model. I'm not a professional in this area, just an enthusiast.Originally, the model only has 420 vertices. I'm not sure if it was an export problem in Blender or in M3D.I found this M3D format sensational, but the only problem I'm having is th

jbmcgee opened issue #40: Specular map not exported in Blender at bzt / model3d

2025-09-30T22:40:27.000Z · jbmcgee

When I try to export a fbx mixamo model, "The Boss" for example, from blender. The model only has the diffuse and normal maps.

Cristhofer commented on issue #39 at bzt / model3d

2025-03-04T17:39:20.000Z · Cristhofer

Wow, you already fixed it! thanks twice. And thanks for delivering us this amazing format.

bzt commented on issue #39 at bzt / model3d

2025-03-03T13:25:37.000Z · bzt

Oooops, mea culpa, you're absolutely right! Fixed!

bzt closed issue #39: The library still uses malloc, realloc, and free instead of M3D_MALLOC, M3D_REALLOC, and M3D_FREE. at bzt / model3d

2025-03-03T13:24:38.000Z · bzt

I'm using custom allocation functions for the library, but in some parts, it keeps using malloc, realloc and free. In my case it causes crashes because I am using odin lang allocators.https://gitlab.com/bztsrc/model3d/-/blob/master/m3d.h#L6340https://gitlab.com/bztsrc/model3d/-/blob/master/m3d.h#L4919https://gitlab.com/bztsrc/model3d/-/blob/master/m3d.h#L4310https://gitlab.com/bztsrc/model3d/-/blo

bzt pushed to project branch master at bzt / model3d

2025-03-03T13:24:38.000Z · bzt

bzt(eb64b03e) at 03 Mar 13:24 Use proper memory macros, fix issue #39

C commented on issue #38 at bzt / model3d

2024-12-19T21:54:17.000Z · C

Really appreciate the quick response and fix! I'm travelling today and will revisit this in the morning. I think you are right that the name of the assimp lib might have cause the issue. I'll get back with feedback on that and the NOASSIMP

bzt commented on issue #38 at bzt / model3d

2024-12-19T18:48:35.000Z · bzt

I know this isn't a solution just an ugly workaround, but I've added commit 2ac71565This allows compiling without assimp entirely, just pass to CLang, or usem3dconv-DNOASSIMP=1Cheers, bztNOASSIMP=1 make

bzt pushed to project branch master at bzt / model3d

2024-12-19T18:45:14.000Z · bzt

bzt(2ac71565) at 19 Dec 18:45 Add NOASSIMP compile option to m3dconv

bzt commented on issue #38 at bzt / model3d

2024-12-19T17:03:49.000Z · bzt

Oh, maybe try copying as ? Maybe it's not the folder but the file name (do not rename, because run-time linking will still look for , not sure if you can statically link assimp in the first place. I had a conversation on github with kimkulling and he said static linking isn't supported in assimp, but that was years ago).assimp-vc143-mtd.libassimp.libassimp-vc143-mtd.dll

bzt closed issue #38: Building m3dconv on Windows fails with link error to assimp at bzt / model3d

2024-12-19T16:59:01.000Z · bzt

I am trying to build m3dconv on Windows 11 and am running into linker errors against assimp. I believe I have included all of the necessary libraries, so I am not sure where I am going wrong. From what I could find online, these references require irrxml so I built and used the static libs from the latest assimp with irrxml included (5.0.1).In my libs folder is assimp-vc143-mtd.lib, IrrXMLd.lib, z

bzt commented on issue #38 at bzt / model3d

2024-12-19T16:59:00.000Z · bzt

I am trying to build m3dconv on Windows 11 and am running into linker errors against assimp.I believe I have included all of the necessary librariesFrom what I could find online, these references require irrxml so I built and used the static libs from the latest assimp with irrxml included (5.0.1).No wonder, assimp isn't the greatest software at least to say. There's a good reason why I'm trying t